Session 0
This is a short version of the discussed topics in the Session 0. They described the dynamics between players, Game Master and Game, I encourage you to read it and also give a read to the extended version.
[[ extended_session_0|Extended Session 0 ]]
General
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Experience: What’s everyone’s D&D experience level?
- Beginner
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Type of Campaign: Do you want the players’ actions to drive the story? Or do you want the characters to get caught up in a larger whirlwind plot?
- A Story driven experience with some action, the group wants to explore and discover.
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Level of Lore: Do you like worlds with deep lore and Tolkienesque histories? Or do you prefer fantasy worlds with a more fairytale-like simplicity?
- A deep development of the story and layers of complexity, with the option to explore also general fantasy settings.
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Schedule of Play: When and how often would you like to meet?
- 2 times per month, each
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Meeting: How will we meet?
- In person
Gameplay
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Combat: Do you like tactical combat with maps, minis, and meticulous counting of movement and spell ranges? Or do you prefer more free-flowing, narrative-focused combat without such granular attention to detail?
- Depends of the relevance of the story at the given moment, for important combat situations, a more detailed (maybe with real tokens or models) combat dynamic is easy to be enjoyed.
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Genre: What genre of game do we want to play?
- Tolkien fantasy
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Roleplay: What level of roleplay is everyone comfortable with? Is out-of-character discussion allowed? Can decisions be retconned?
- Depends on the development of the players, I encourage them to take part of the story telling and reward them if so.
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House Rules: What rules will be used that differ from the official rules?
- Some Hombrew racial and environmental (Place dependent) buffs and debuffs.
Characters
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Character Creation: Will we be creating characters and writing their backstory together? What level do we start at? What ability score generation methods are allowed?
- At a fist glance we did use DnD beyond and did a short introduction. The players are free to develop a more complex background and modifications under my review.
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Character Limitations: What species, classes, spells, feats, and backgrounds are allowed?
- Classic DnD content (2024) and some Homebrew Races.
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Magic Items: How common are magic items, how can the party acquire them, and are there any that are disallowed? Also, is there any specific magic item your character wants at some point in the campaign?
- They are as common as in a normal DnD campaign, but in the Hombrew setting are also story coupled. A traditional +1 sword could be the reward of a closing chapter in the campaign.
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Progression: How and when will characters level up? What level is the campaign expected to reach?
- We will be using Milestone development.
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Alignment: What character alignments are welcome in the campaign? Under what circumstances could an alignment change?
- All of them, as long as they find a good explanation in their background history.
Safety and Comfortability
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Hard and Soft Limits: Are there any topics you don’t want to come up at all in this game? Are there any topics you are uncomfortable with but can handle in small doses or as a background element?
- We will be using the X card and the uncomfortable are still to be disused.
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Safety Tools: What safety tools should we use?
- X Card
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Table Restrictions: What’s allowed or not allowed at the table? (Phones, alcohol, etc.)
- No restrictions.
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PvP: What happens in a player-versus-player scenario? Can players steal from one another? What happens if an argument breaks out between two player characters?
- Although it is not wished that two players discuss so that they enter in a combat scenario, it is also not prohibited to do so. As long as the conflict has a high relevance in the Story, it should happen, otherwise could I intervene.
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